![]() 1080i would push 1920 pixels horizontally, and 1080 pixels vertically, but rendering them at half the speed (due to the alternating interlacing) for a result of just 52 million pixels. #720p borderlands 3 image 720p#If you again follow the math that is 24 frames multiplied by 3 for a refresh rate of 72HZ.Īt 720p (there is no such thing as 720i), a screen would display 1280 pixels horizontally, 720 pixels vertically, and render them at roughly 1/50th of a second progressively, as described above, resulting in roughly 46 million pixels on the screen at any one time. That said, their refresh rate is actually three times this amount, meaning that the unique frame is illuminated by the projector three times per frame. Most modern analog cinema is displayed at a crisp 24 frames per second, meaning that there are 24 unique images for every second of time. The more often an image is refreshed, the cleaner the visual representation on your screen, so a faster refresh rate is always going to be better for gaming.įrame rate on the other hand is the speed at which a display can show a unique consecutive frame. That is to say that in the first refresh of the screen line one, three, five, and so on is rendered, and then on the second refresh line two, four, six, etc. At 1080i (the i stands for interlace), the same image is rendered at a higher resolution, but only every other line is rendered in each pass. Line one, then two, then three, and so forth. At 720p (the p stands for progressive), the image is drawn one line at a time in sequence. That is to say that it is the number of times it draws the individual lines that make up your image. #720p borderlands 3 image tv#Refresh rate is the number of times your TV refreshes the image that was sent to it. Let’s stir the mud a little further – do you happen to know what the refresh rate is on your TV? If it’s 120HZ or less, you might be shooting yourself in the foot as a gamer before you even get to the conversation of resolutions. Suggested viewing distances are also an issue that many people overlook when selecting their televisions. Making the situation more complicated, your shiny new console’s power may be somewhat wasted on anything less than a 46” TV. Let’s dig into the details that make some of these comparisons even more muddy territory. The fact of the matter is simple – unless you have two copies of a game and you are running them side by side, the difference between the two resolutions is all but imperceptible to many people, and the comparisons rely on a great many things beyond the console on which that game runs, including upscaling or the resolution of the HDTV where it appears. Without putting them side by side, can you tell me which looks better? It’s not hard to tell on a still picture which is the cleaner looking of the two, but in motion the differences become less clear. Without right clicking on it and looking at the resolution that it happens to be, can you readily tell? Now how about the picture below it? To explain why it matters, you need to understand the technical pieces that make up the differences.īelow is a picture. I’m not about to sit here and pretend that none of these things matter, they do. The press has been foaming at the mouth like a dog with a bone for the last few weeks, spewing venom over resolutions, rumors about memory, and miscellaneous falsehoods and conjecture. ![]()
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